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Carnival Carousel

For this carousel, I first used ZSpheres in ZBrush as a blockout the horse sculpt, then sculpted the adaptave skin to create the horses. I used Maya for the hard surface aspects of the project, following a High to Low poly pipeline. I also used Maya to rig, skin weight, and pose the horses, allowing me to create 10 different carousel horses. In Substance painter, I was able to create a modular texturing system using fill layers and masks in order to create a large amount of different horse textures relatively quickly. All colored renders done in Substance Stager, wireframes done in Maya.

10 different horse poses--rig, skin weighting, and posing done in Maya

10 different horse poses--rig, skin weighting, and posing done in Maya

Carousel horse final sculpt from ZBrush

Carousel horse final sculpt from ZBrush

Albedo, Normal, and Roughness/Metallic Packed Map from Substance Painter, with UVs overlayed

Albedo, Normal, and Roughness/Metallic Packed Map from Substance Painter, with UVs overlayed

Horse texture components overlayed on the model-- Material, Normal, and Roughness

Horse texture components overlayed on the model-- Material, Normal, and Roughness

Wireframe of the low-poly horse sculpt

Wireframe of the low-poly horse sculpt

Carousel Wireframe for the final rendered images

Carousel Wireframe for the final rendered images

Carousel Crown Molding, sculpted in Zbrush and Baked in Substance Painter

Carousel Crown Molding, sculpted in Zbrush and Baked in Substance Painter