For this carousel, I first used ZSpheres in ZBrush as a blockout the horse sculpt, then sculpted the adaptave skin to create the horses. I used Maya for the hard surface aspects of the project, following a High to Low poly pipeline. I also used Maya to rig, skin weight, and pose the horses, allowing me to create 10 different carousel horses. In Substance painter, I was able to create a modular texturing system using fill layers and masks in order to create a large amount of different horse textures relatively quickly. All colored renders done in Substance Stager, wireframes done in Maya.